MAP Esports Network Inc

Security Type
Common Stock
Min Investment

Company Description

MAP Esports Network Inc. is considering a crowdfunding campaign; this page is meant to gather feedback before we formally launch the program and no funds can be accepted at this point. Your input is helpful in crafting the formal investment program. When the investment campaign begins, we will share additional information, business plans and proformas with interested investors. Click "Pledge Now" to share your investment expectations. Offering Overview Hi, I am Jacob R. Miles III, founder and CEO of MAP Esports Network, a digital experience focused company having a positive social impact. Our products and solutions help everyone regardless of their economic status, better understand, enjoy and experience the digital world we live in. Everyday a parent somewhere is saying my kid is wasting their time playing videogames. Most of the time the kids and parents don't understand the positive lifestyle impact, STEM and STEAM, career opportunities behind these digital experiences, (videogames, esports, robotics, NFTs, Metaverse, Augmented Reality and Virtual Reality). MAP Esports Network is the Game Changer here. Just click on what digital experience you want to participate in or learn more about. For example: Click "Esports" You immediately get access to info about esports, play, create and learn to earn curriculums, podcasts and videos featuring industry experts and our proprietary, esports league (Power Players League) where you can join and play in or watch a competition, interact with others and so much more... Learn more about our company and our campaign below and ask any questions you have about our business. What problem are you trying to solve and for who? Lack of grassroots access to internet, esports, robotics, blockchain, videogames and awareness of STEM & STEAM opportunities behind them. 2.4 million STEM jobs go unfilled each year...Smithsonian Science Education Center By 2030 more than 85 million jobs could go unfilled for lack of skilled people...Korn Ferry Lack of entrepreneurs, small business easy, access to revenue opportunities from digital experiences in a play, learn and create to earn future. Why is this problem important/meaningful to you? I was a poor kid growing up in the Cincinnati Millvale Housing Projects. Through exposure and the help of others, parents, teachers, church and mentors I was able to rise above my circumstances and enter an engineering apprenticeship program for at-risk youth sponsored by the University of Cincinnati and General Electric Aircraft Group. This led to my becoming an engineer and senior executive in the toy, videogame and media industries. A kid can not dream about something they have not been exposed to…Jacob R. Miles III What competition do you have and why are they not addressing the problem effectively now? Our competition is varied, start-ups, small and large companies. Many companies particulary large ones are not comfortable directly interacting with poor communities and prefer to work through intermediaries, non-profits and businesses like ours. Podcasts, Gaming/Esports, Robotics, VR, NFTs, Metaverse are exciting fast growing, industries, impacting the social and career aspect of kids, teens and adults for many years to come. Industries are young, moving from wild west to mainstream. Our competitors are young, many and some well capitalized. We are the first mover developing an integrated platform app that provides individuals and small businesses, no matter how tech savvy or their economic status the opportunity to play, learn, create & earn via today and tomorrow's fun, entertaining technologies. We are happy to discuss the leading competitors in each of our market segments. If you execute successfully, how big is the revenue opportunity for the addressable market you serve? Media Market Size (Podcast & Video) Podcasts $14 Billion - $95 Billion by 2028. Online Video - $500 Million - $620 Million 2026 Gaming including Esports Market size $159 Billion - $4.1 Billion Texas, $300 Billion by 2028 Metaverse/Web 3.0 Market size NFTs $25-40 Billion - $350 Billion by 2030. Metaverse $500 Billion - $1.5 Trillion by 2030 We have the opportunity to generate a revenue of $50 million in sales in five years. Our upside potential is $150 million in five to seven years What’s your plan to grab a meaningful share of the market? We will focus on content and community to grab our share of the market. We will use a one-to-many strategy. Capturing larger & more diverse users and customers where they already are through working with entities that serve them. Including Retail Gaming Centers, Esports & Power Players League™ , Municipal Parks and Recs, Religious and Non-Profit Groups, Memberships & Subscriptions, Physical & online events, tournaments. We will partner with major media outlets like Gannett, Spectrum Reach, agencies, large employers, pro sports & esports fans, celebrities, associations. What do you or will you do to solve this problem? We bring fun, positive career impacting digital experiences to underserved and mainstream audiences. Content - Media/Products Podcasts, Video, Curriculum, Publications, Streaming, IP, Toys/Games/Collectables and NFTs. Internal, external and user generated content development and distribution is supported by fee-based marketing support services. Community - Programs/Solutions We are building a platform app for a community of users/clients, a network of very efficient technologies that links them to our digital experiences, content, services and earning opportunities. Events - community gaming & robotics, tournaments & family events, support, content creation/acquisition, distribution and positive social impact. Touchpoints for audience and customer acquisitions, sales, marketing. Our physical and digital, community touchpoints and content, integrated platform app makes it easy for customers to play, learn, create to earn via our media, esports, gaming, robotics, programs and have a positive social impact. How do you make money? Memberships/Subscriptions, Audio, Video & IP based, Content, NFT & Merch (Collectable, Toys, Games, Apparel) Sales MAP Network Digital Experience App, User Monetization Large Brands, Ads, Sponsorships, Social Impact Programs Small Biz, Cities, Non-Profits, Program licensing, local ads, Franchises, Installations Gamers - Tournaments Fees, Casual, Players, Blockchain Gaming Estimated Gross Margin 34% by year 5 Describe 1-3 major highlights about your biz; one being revenue to date. Revenue projections & Go to Market plan are post funding and is focused on revenue, data, audience growth & cost effectiveness at each step. To date revenue $20k. Monthly revenue est. $1.2k Finalizing monthly revenue with recreation center. We have received inquiries from 7 centers interested in our services. We paused our HubSpot inbound marketing campaign because we needed funding to service the opportunities it was generating. It begins one step at a time. Phase 1 – Media, NFTs, audio/video content launched Podcast Network. - First revenue achieved Phase 2 – Mentor based city Gaming & Robotics Centers, Power Players League™ - First revenue achieved Provide 1-3 customer testimonials and/or PR validation that your solution solves the problem you address and works. Working together with MAP Esports to plan and execute the launch of our Esports Academy here at the Grapevine Library enabled us to take the event to the next level.  The team at MAP Esports Network are knowledgeable and passionate about education and advocacy in the esports ecosystem and, through their Project Family mission, our goals align.  We look forward to future collaborations and projects with the group at MAP Esports as we work to solidify our own foundation and provide our community with the tools and opportunities for success. Chris Woodward Grapevine Public Library As a nonprofit founder of READ Foundation, working with Map Esports has been empowering for my organization in the facet of competitive gaming, my students have collaborated and built camaraderie like never before. My organization also has been privileged to work with a great group of professionals and also the pleasure of introducing new and exciting programs to the Esports family, I look forward to continued growth and exciting experiences for our scholars. Ozzie Palmer READ Foundation MAP Esports Podcast Network and shows are listed among the 40 best ESports podcast list curated from thousands of podcasts on the web and ranked by traffic, social media followers, domain authority & freshness by Feedspot Media Database team. How much was raised previously and from who? $200,000. Total External Investors - Mike Mauler. Mauler Advisory Group, Past CEO, GameStop, Kyle Ary, Technology Sales, Ken Rance, Community Banking, Ron Searcy Jr., Full Stack Developer Internal Team members are investing their time. Sales, Marketing, Founder, Graphics, Describe how you have the right team to pull this off and why. Our team believes in the company, its business model, the positive social impact of what we do, its founder and the growth prospects. They are diverse, experienced and very excited about the future. Describe the intended use of funds at the minimum amount raised. Sales staff Tech infrastructure upgrade - cloud migration NFTs launch Describe the intended use of funds at the target amount raised. Sales Staff Tech Infrastructure upgrade NFTs launch Digital Experiences platform completion Describe the intended use of funds at the maximum amount raised. Sales Staff Tech Infrastructure upgrade Digital Experiences platform completion NFT/Collectables launch Increased Digital Marketing When will you achieve break-even; or have you already? Year 3 post funding at target level How do you intend to provide investors with a return on their investment? Selling parts of our business example: MAP Podcast Network, Merger opportunities with larger firm. It is our plan to become a publicly traded company as part of our Series B or C round.     Disclosure: this page represents Testing The Waters materials. No funds or other consideration is being solicited, and if money is sent, it will not be accepted by the company;  No sales will be performed or commitments to purchase accepted until the offering statement is qualified; and A proposed purchaser’s indication of interest is non-binding.   To use the QR code below to open this page in the Silicon Prairie Online Mobile App, first Download theApp!

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