Management Team / Advisory Board Bios
, Jonathan MavorCEO & DirectorJon Mavor has worked in the game industry since 1993. As a longtime game engine technologist, Jon was the creative and technical lead on Planetary Annihilation. He was a founder of Playfab, one of the leaders in online services for games. Playfab was acquired by Microsoft in 2018.
Erik LindquistCOO & DirectorErik Lindquist brings 30+ years of executive experience leading technology-enabled companies in a variety of sectors. Prior to joining Galactic Annihilation, he served as COO of Appuri. Prior to this, he was SVP & GM of Business Intelligence Products at TravelClick, a Genstar company, playing a critical role in driving record growth and profitability. Earlier in his career, he held a variety of leadership positions at Oracle, Siebel Systems, and Johnson & Johnson. He has a BA from UCLA, an MBA from The Wharton School at Penn, and an MA from Penn.
Hal Robert (Bob) Berry, Jr.CTO & DirectorBob Berry has decades of experience leading software companies and projects and was heavily involved in building the Supreme Commander and Planetary Annihilation engines from the ground up. He's also been using the Unreal Engine since its 1.0 release and has shipped several games using the technology. Bob serves as Chief Technology Officer for Industrial Annihilation.
Steven ThompsonArt DirectorSteven Thompson has 25 years experience as an Art Director and Cinematics Director, specializing in visual development and art production for games. He has extensive experience in team building, leadership, and art production management, and has contributed to the visual development of popular RTS games Total Annihilation, Supreme Commander and Planetary Annihilation. Steven serves as Art Director for Industrial Annihilation.
John ComesDesign DirectorJohn Comes has had over 22 years of experience as a Creative Director, Game Director, Production Director, and Senior Engineer. John has shipped games on virtually every major platform in the last two decades, including VR and mobile. He has been deeply involved in the development of games using Unreal, Unity, and proprietary engines. He has been in vital roles in the development of hit games like Command & Conquer:Generals, Supreme Commander, Planetary Annihilation, and more.