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Security Type
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Equity
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Min Investment
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$249
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Location
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SANTA MONICA, CA
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Offering Date
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March 16, 2023
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Expected Close Date
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June 14, 2023
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Target Raise
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$10.00K-$1.23M
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No. Investors
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17
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Security Price
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$1.08
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Valuation
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$9,990,000
- Number of Employees
- 6
- Cash
- $65,694
- Revenue
- $263,466
- Short Term Debt
- $144,600
- Cost of Goods
- $0
- Long Term Debt
- $300,000
- Net Income
- $376,655
Company Description
Refactor Games is a video game studio and technology company building innovative new video games. Our first game has already earned us over 5,000 customers and key relationships with Bubba Dutch, Nvidia, Microsoft (Xbox), and more.
Key Deal Facts
Our Sports Physics Engine technology uses physics simulation to deliver incredibly dynamic, emergent gameplay for a highly realistic and variable user experience. *The launch of 2 products in our pipeline is an anticipated event that has not happened at this time. This is not a guarantee of future performance.
We have already established a disruptive foothold in the $203 billion global video game market with our first game, Football Simulator, and we have two major new games coming up in our pipeline.*
After 5,000+ customers bought our first game on Steam, we signed agreements with Nvidia, Bubba Dutch, and Microsoft (to bring our games to Xbox), and have been in communication with companies including Reliance Jio, Otherside, 2K Games, and Bytedance.
Management Team / Advisory Board Bios
Nathan BurbaCo-Founder & CEONathan Burba is an entrepreneur in Santa Monica California. Ten years ago he founded Survios, the most prolific VR game company in the world and valued today at half a billion dollars. He is now working on his second startup, Refactor Games, a community driven video game studio and technology company.
Arman MegurditchianCo-Founder & Art DirectorPreviously the Art Director at French television studio Cinemoi. Arman is a 3D artist, music producer & pro-level Counter-Strike player., Christopher MorabitoJourneyman Lead, UI/UX DesignerHybrid motion graphics artist and editor with 3 years of proficiency in entertainment and 2D/3D animation, including AAA game studio work. Able to rapidly prototype animatics, edited sequences, gameplay systems, tools, real-time effects, and rendered content with a deep empathy for audience experience.
Marty LangeAssociate EngineerGraduate with a B.S. in computer engineering from California Polytechnic State University, San Luis Obispo. Passionate engineer who is fascinated by the way games are created who looks forward to learning more everyday.
Bezan LilauwalaConsultantPassionate, fun loving engineer specializing in data systems.
Nicholas GathanySenior EngineerSenior engineer and project lead for Unreal Engine 5 client projects. Nicholas is a multi-talented engineer, technical artist, animator and music producer.
Ian Michael Jesu AlvarezAssociate EngineerGameplay programmer with strong skills in C++ and Unreal Engine with a Bachelor’s Degree in Computer Science from California State University, Fullerton (CSUF). I am quick at making prototypes by utilizing blueprints in Unreal Engine then converting it later to a C++ version for better performance and readability.
Daisy Sortibran3D Environment/Prop Art InternTalented 3D Environment Artist skilled in world-building, modeling, and texturing in Substance Painter, Maya, and Unreal Engine 5.
Justin HaleInvestor & Business Development AdvisorExecutive with hundreds of video game company relationships, including developers and publishers. Justin is an advisor to some of the top indie development groups in LA.
Henry PiInvestor & Operations AdvisorEarly-stage investor focusing on automation, environmental science, artificial intelligence, and blockchain technology. Hank was the first employee and angel investor at Ordermark which is now a Softbank-backed company.
Dan OffnerInvestor & Legal AdvisorO&A is an elite team of attorneys representing some of the biggest companies in technology and interactive entertainment. Dan was the General Counsel of Oculus during their acquisition by Facebook.