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Min Investment
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$1,000
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Offering Date
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May 27, 2022
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Expected Close Date
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April 30, 2025
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Target Raise
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$50.00K-$1.24M
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Security Price
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$1
- Number of Employees
- 3
- Cash
- $244,724
- Revenue
- $2,169,940
- Short Term Debt
- $1,212,627
- Cost of Goods
- $675,384
- Long Term Debt
- $3,137
- Net Income
- $-764,931
Company Description
Metaverse ProblemsIt is no longer an idea from science fiction, but a daily reality for tens of millions of people around the world: users spend a large percentage of their time within VR / AR / MR. Users demand uninterrupted experiences (power), total immersion as opposed to head- or hands-only (full-body tracking), a crystal-clear sound environment (audio), and a genuinely enjoyable experience without hiccups (comfort), among other features.Rebuff your RealityWith a highly diversified product portfolio of over 50 accessories and peripherals, Rebuff Reality aims to attack all of the above problems on multiple fronts. VR Power provides 6-10 hours of playtime on the Oculus Quest, while acting as a counter-weight and improving comfort. TrackStrap and its powered version, TrackStrap Plus, are leading solutions for enabling full-body tracking when paired with the VIVE Tracker. VR Ears is one of the first ever cross-platform, off-ear speakers that work on all popular VR headsets and provides a deep level of audio immersion. We also carry Facial Foam Replacement, HeadStrap, Saber Grips, Lens Protectors, and more. Each product was designed with features that aim to solve many of the prevailing problems in the XR market.The Immersion Age of ShoppingThe explosion of online shopping and its ability to deliver the "long tail" - or near infinite selection of products, reviews, cost reductions, etc. - can be defined as part of the Information Age. However, the Metaverse is distinct in that it can provide superior immersion compared to 2D, allowing a high level of product interaction, where users experience all of the features before buying and have fun shopping online. Rebuff Reality's VR Shop, an XR experience that runs in a web browser, is a fully immersive shopping experience that allows users to deeply engage with brands from the comfort of their home.
Perks
Tier 1: Investors who invest $2,500 - $4,999 will receive a 20% discount on all Rebuff Reality products and an additional quarterly investor email from the CEO.
Tier 2: Investors who invest $5,000 - $9,999 will receive Tier 1 bonus perks plus your name added to the "Wall of Investors" inside the Rebuff VR Shop, and get to participate in annual group investor call with the CEO.
Tier 3: Investors who invest $10,000 - $24,999 will receive Tier 1 & 2 bonus perks plus participation in a yearly group video chat session with the CEO and a Lucite stock certificate display showing the number of shares owned and Rebuff Reality logo (a "tombstone").
Tier 4: Investors who invest $25,000 - $49,999 will receive Tier 1, 2 & 3 bonus perks plus participation in a yearly one-on-one video chat session with the CEO and are invited to attend a group leadership dinner in Miami.
Tier 5: Investors who invest $50,000 or more will receive Tier 1, 2, 3 & 4 bonus perks plus are invited to a one-time private tour of a Rebuff Reality facility with the CEO.
It is advised that you consult a tax professional to fully understand any potential tax implications of receiving investor perks before making an investment.
Please note that due to share price calculations, some final investment amounts may be rounded down to the nearest whole share - these will still qualify for the designated perk tier. Additionally, investors must complete the online process and receive an initial email confirmation by the deadline stated above in order to be eligible for perks.
Key Deal Facts
Achieved over $4.7M in revenue in 2021, representing a 81% profit-driven CAGR over 3 years (since 2019) (unaudited)
Established brand in VR accessories with over 50 products & 100,000 units shipped to 70+ countries globally
Highly targeted in-VR shopping platform, a future-focused way for owners of VR headsets to experience and buy VR products
Officially licensed "VIVE Ready" products, and distribution agreements in place channeling to major big-box retailers
User analytics system to capture user purchase and movement behavior in 3D space in VR, allowing for software-speed iterations of physical presence spaces in VR